Hi I’m Nicholas, otherwise known as LB. You may know me as the author of Internal List Object, JSON Object and a few other extensions for MMF2 and Clickteam Fusion 2.5 that I made while I was in high school and before I vanished to focus on college. I’m proud to announce that I’m now part of the Fusion 3 development team! When I first joined the project my initial task was to get Fusion 3 to build and run on Windows. Because Anders and James primarily used Mac and Linux to develop Fusion 3 up to this point, they hadn’t really tested it on Windows.
It’s actually quite normal for developers to spend time getting things working on their own personal OS of choice before worrying about other systems – we all have our preferences after all. Luckily, I’m quite experienced at getting projects to build on Windows as it’s my primary development OS, so I can now say with certainty that Fusion 3 will run on at least Windows, Mac, and Linux, in addition to other platforms. Once I had overcome that and was able to start developing, I started going through the issues list and fixing the simpler issues to get myself familiar with the codebase. This mostly involved fixing things that nobody was able to test on Windows because, well, Fusion 3 didn’t previously work at all on Windows until I made it! Now that we have a developer on each major OS these sorts of problems will stop happening.
Besides, since we’re writing modern C, it’s very easy to port the code to almost any platform, including WebAssembly and UWP. As previous blog posts have mentioned, very little code will need to be written in other languages like Java, Objective-C, or JavaScript. What this means is that we can focus all of our time on one codebase, one runtime, one fastlane to making Fusion 3 great and as performant as possible. By natural extension this will of course benefit your Fusion 3 generated applications and games, as they use the same C codebase as Fusion 3 itself. I look forward to communicating with you more as my work on Fusion 3 progresses, thanks for reading!
Fusion 3.0 was slated to be released in 2017 but as of 4th quarter 2018 the software release date has yet to be announced. On 11 January, 2019, one of the developer announced a new DLC for Clickteam Fusion 2.5. Named Clickteam Fusion 2.5+. The Clickteam Fusion ClickFusion Academy is a valuable resource for learning Clickteam Fusion 2.5 with tutorials, online courses and examples.
About This Software Game and software creation has never been easier or quicker than with Clickteam Fusion 2.5! Discover the tool used by so many multimedia professionals, game creators, and creative people from all walks of life. With CF2.5’s amazing event editor system you are able to quickly generate games or apps without mastering a traditional programming language. Within your first hour you will have learned the basics of the tool.
Compile a windows app with a mouse click, Or target additional platforms like iOS, Android, Flash and XNA (Windows Mobile phone and Xbox) with the purchase of our optional exporters. Harness the power of Clickteam Fusion 2.5 today. Steam Games #MadeWithFusion Amazing Features from the Original Drag and Drop Programming Tool-Make your first game in under an hour!